Video Game Mania

According to the textbook “Communication Technology Update and Fundamentals”, “72% of American households play computer and video games (ESA, 2012).”  The role that video games play in society today is both positive and negative.  In my own life video games have posed a problem. A few years back I had a boyfriend who I eventually broke up with literally over video games. He preferred to spend all his free time playing Call of Duty. Another relationship ruining game is World of Warcraft A.K.A. WOW. WOW had gotten so out of hand that my pastor at church had a sermon about the problems it’s causing in church members marriage. Another Problem video games bring is contribution to obesity. America is already one of the most obese countries in the world. Since people are sitting inside on their butts’ playing video games they are spending less time outside getting exercise. A final problem with video games is the violence. Video games have created lack of sensitivity towards violence, and children have a problem differentiating between real life and fantasy. Kids are seeing people get shot in these games and see no repercussions happening in the games for doing so they figure it is okay.

With all the negative things video games bring there are also positive roles video games play in society. There are games like Leap Pad that help children learn while having fun. There are also video games that help with health. Doctors have used video games to help children with autism, People with physical rehabilitation, senior citizens with Alzheimer’s disease, and now video games are helping discover heart conditions. I have found and attached an article that shows positive effects of video games.

With video games the theory of relative constancy plays a big role. To reiterate what the theory of the relative constancy principal tells us is that people only have a finite amount of leisure time. Time spent on new communication technologies will come at the expense of old communication technologies.  In reference to the textbook “Communication Technology Update and Fundamentals”, “In monetary terms, video games are easily competitive with the largest media. The opening day sales of Call of Duty: Black Ops exceeded $360 million worldwide, easily exceeding the largest-ever weekend movie gross mid-2012 (The Avengers) and the first-day sales of the final Harry Potter book.” This data shows that with more time/ money spent on video games there is less money/time invested into movies. I think one reason people spend more time on video games is because you don’t have to the comfort of your own home. Another possible reason people prefer video games is because it is an investment. With video games you pay three times what you would for a movie ticket, but you get to play the game for the rest of your life; whereas going to the movies is a onetime thing.

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Elaina Hurd

I am a senior at the University of Louisville. I am double majoring in communications and psychology. I enjoy traveling, and trying new things. I believe the key to living a fulfilled live is to be as cultured and diverse life as possible -be adventurous!

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